![]() If you played the original Bioshock you may be a bit concerned that the main character has been replaced by a Big Daddy. The settings and surroundings are as beautiful and well designed as in the first game, perhaps even more so, and this time you are finally going to spend some time under water. There is some sort of cult, and blue butterflies can be seen all over the place. It comes across as a little contrived at first, but the story grows on me. You are Subject Delta, the original Big Daddy, forced to blow your brains out in 1958 (before Bioshock) and now somehow brought back to life to save the little girl Eleanor, stop Sofia Lamb and team up with some familiar faces including Tenenbaum. The story of Bioshock 2 takes place 10 years later in a Rapture that is now controlled by Sofia Lamb. ![]() I never felt a need for a sequel, although at the back of my mind I wanted to know more about Rapture. The boy who left the idyllic city, forgot about it, stumbled upon it by a supposed accident and eventually went on to unravel his past and the corruption of Rapture. The story presented in Bioshock felt complete. And I never felt the need for any multiplayer. I loved every minute of it, but I never felt the need for a sequel. The torn up underwater city of Rapture was far removed from the typical themes of first person shooters and the story was a well written piece of drama with a twist that really shook me up. What made Bioshock so special was the story and the setting. A pretty standard first person shooter affair spiced up with abilities and a bit of hacking. Not because it did anything terribly exciting when it came to the game mechanics, it was basically building on what we had seen in games like Deus Ex and System Shock. Bioshock was something of a revelation when it was released back in 2007.
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