![]() ![]() Maybe physical sciences would be part of arcana? Another thing is that astronomy doesn't work the same way in my campaign. I don't imagine a dwarven architect necessarily being knowledgeable about astronomy, or chemistry. Physical Sciences has engineering as a category. Earth and Life Sciences probably would work as just an expansion of Nature. The thing is some of these overlap with existing categories. I've checked the d20 Modern SRD which has: The obvious choice is to create Knowledge skills to represent this. Further I have Tinker Gnomes, who must know of certain scientific principles so they can create technology that applies those principles. I feel that characters aught to be able to be knowledgeable in scientific areas, since it would make sense for, say a wizard to have knowledge of mathematics, physics and the like. I've been considering how to represent scientific knowledge in Dungeons and Dragons.
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